Rogue Star 2 - Design Snapshots 2017
![]() |
A less-than-serious tone was established early on in development. Click for additional development gifs. |
Rogue Star 2 - Early Design Snapshot 2016
Hero inventory and talent tree menu
A few turns of combat
Contract Design - Card Game Prototype
I was recently hired by a mobile game's startup to do some prototyping work in the StarCraft II Engine.
Contract Design - Nova Covert Ops ARG
Short ARG puzzle game I co-developed for the Blizzard community team.
Play on the arcade: battlenet:://starcraft/map/1/271850
DWARVEN COMBAT - Wins Arcade Contest
DWARVEN COMBAT - Gameplay Trailer 2016
PRESS
StarCraft II 2D Game Lib - Proof of Concept
I've been experimenting with making a 2D platformer framework in StarCraft 2 using some new features added with Legacy of the Void.
DWARVEN COMBAT - Cinematic Trailer 2015
Play on the arcade: battlenet://starcraft/map/1/264753
DWARVEN COMBAT - Development Snapshot
![]() |
An early gameplay idea of allowing players to camouflage themselves as statues. Click for GIFS GALORE. |
Rogue Star - Release Trailer 2014
Play on the arcade: battlenet://starcraft/map/1/244363
RESISTOR - Technical Demo 2014
Small scale tech demo I created to model gameplay from Supergiant Game's Transistor. This video demonstrates modular ability upgrades and the Turn/Execute ability.